Wednesday, January 16, 2013

Halo 4 Character Art



This is all the character art I worked on for Halo 4 at 343 Industries Microsoft Games Studios
Breadkdown of assets created and used here listed and color-coded below

High Res
Elite Minor

Elite Officer

Jackal Minor


Jackal Major

Promethean Kinght

Master Chief Tech-suit
Head is stand in only,This in no way represents what master chiefs face looks like :)

Promethean Crawler

Promethean Crawler-sniper

Promethean Crawler-leader


Breakdowns>
Orange = Sean Binder
Blue = Kenneth Scott
Purple = Matt Aldridge
Green = Kyle Hefley
Pink = Jaemus Wurzbach
Purple = Matt Aldridge
Knight Rifle( located on right hand of Knight) = Can Tuncer

 


Game Res
Breakdown of assets created and used here listed below of each image

Elite Officer
Armor
Model: Sean Binder
Textures/Materials: Sean Binder
Anatomy
Model: Kyle Hefley
Textures/Materials: Kyle Hefley
Tech Suit
Model: Kyle Hefley
Textures/Materials: Kyle Hefley

Elite Minor

Armor
Model/Texture/Materials: SeanBinder
Anatomy
Model/Texture/Materials: Kyle Hefley
Tech Suit
 Model/Texture/Materials:
Hard Light Sword
Matt Aldridge

Crawler
Model:Sean Binder
Texture/Materials: Sean Binder,Kolby Jukes

Crawler-Sniper
Model:Sean Binder
Texture/Materials: Sean Binder,Kolby Jukes

Crawler-Leader
Model:Sean Binder
Texture/Materials: Sean Binder,Kolby Jukes

Jackal Minor
Model/Textures/Materials(not including shield):
Sean Binder

Jackal Major
Anatomy/Techsuit

Model/Texture/Materials: Sean Binder
Armor
Model/Texture/Materials: Jaemus Wurzbach

Knight/ Knight Commander
Model:Sean Binder
Texture/Materials: 
Sean Binder
Kolby Jukes
Knight Rifle Model/Texture/Materials: Can Tuncer

Master Chief
Armor

Model: Dan Sarcar,Matt Aldridge
Texture/Materials: Matt Aldridge,Kyle Hefley,Dan Sarca 
Tech Suit
 Model: Matt Aldridge
Texture/Materials: Kyle Hefley,Matt Aldridge











Monday, October 29, 2012

Halo 4


Created the source high poly sculpt of the tech suit(black areas)

 Everything minus the background and rifle

Thursday, December 15, 2011

Unannounced title

Some work from a canceled title.

Friday, July 2, 2010

Singularity

Singularity has finally shipped!!
All sculpts, and models (including normal and AOmaps) are created by me with 2 exceptions:
high poly elite spetsnaz boot, and shotgun spetsnaz boot and base helmet(minus attachments) created by Alex Velasquez
Color and specular textures created by various Raven artists (posted at bottom of thread )
Most of the concepts for these characters were supplied by Vinod Rams
High poly art:




Low poly art:

zekBoss

barisov

eliteSpetsnaz

feederBoss

harvester

kaban

radion

e99Scientist 

revert

shotgunSpetsnaz



Texture Artist Credits:

Issac Owens:
Barisov

Dave Curd:
zekBoss
feederBoss
harvester
eliteSpetsnaz
radion

Shaun Weiderhoft:
shotgunSpetsnaz
e99Scientist

Nick Myrold:
revert
kaban
radion

Arnie Swekel
kaban